Why Life Drawing?
 "Analyze the model, don't copy the model"
Never Underestimate the    Power of 
Life Drawing
Master teacher Glenn    Vilppu muses on the importance of life drawing in animation.       
By Glenn Vilppu     
This article first appeared in Animation    World News, June 1, 1997. 
      It always comes    as a bit of a          shock   for students and artists preparing       portfolios   for    animation industry positions that,    almost       without exception, what the studios first want to see are          figure    drawings   from life. They don't want to see caricatures, cartoons, or    copies of the studio's characters.       They want traditional, classical    figure drawing. 
     
      Why   traditional figure drawing?     
   First, let us look at what       skills   are needed in good       animation drawing.  
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    At the top of the list is the ability to communicate    movement and    personality     through drawing. By using simple lines an artist should be able to     give a figure a real sense of life     and individuality,     not just an action pose or stereotypical expression.     
 
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    Next on the list is to be able to draw     three dimensionally, to     make the characters feel like they are not only individuals, but     that they exist in a real     world. 
 
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    Since the characters we create and work with are     products of our imagination, the animation professional has to be    able to draw from his imagination.    
 
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    Next on the list is the ability to     consistently draw the    same character     using the same forms, proportions and details in the particular     style that has been set for the production.     
 
   As you can see, the list is asking for a high level of    skill, and we haven't even touched on    imagination, story    telling and    inventiveness yet.
  
   
         
Modern Renaissance Drawing
    So, how do you know an artist has these skills?
         
   
    Figure drawing has been the   standard measurement    of an artist's skills for hundreds    of years, probably from the moment we first started capturing the living    world around us. The Renaissance    artist was judged by much the same standard as the    animation artist is today. The    great masters of the past were first story    tellers. They had to be able to create figures    that the viewers could empathize    with so that stories were brought to life    with a sense of realism and believability. 
      
   "Animation drawing is, in essence, the    closest thing we have to classical Renaissance drawing today." 
    
       
The Renaissance artist primarily created figures to fit an ideal of    perfection using simple volumes to construct figures. The constructions    of Raphael are no different than many    model sheets you see for classical    animation. In traditional drawing, this is referred to as    plastic    drawing, or "using synthetic forms". This allowed the artist to create    fantastic imaginary worlds peopled with figures, in the most part, drawn    from imagination. 
    
The beginning    compositional sketches of all artists    are more similar than they are different. The goal is the same, to    capture the sense of the abstract total.  A compositional notation by the    Mannerist artist Tintoretto would fit in quite well with rough layout    and story sketches from our current major studios. The artists of the    past are the inspiration and    yard stick of quality that we still use. 
To draw the    human    figure well from imagination you must first be able to draw the    simple forms    of construction -- the    sphere, box, cylinder and    cone -- from    memory,    in any position    and combination.    The famous Flemish artist Peter    Paul Rubens said that "you can    draw anything using a sphere, box, and cone." These    simple    volumes are the foundation    of good figure drawing, and are the fundamental    tools    of figure construction. These "tools" not only help you to draw the    figure from imagination but to see the forms of the model. 
    
   
   "A portfolio will almost automatically be    rejected if the figures inside do not have a clear sense of volume and    unambiguous space based on model observation."   
  
      Form and Technique         
   
     It is important to understand the            difference    between animation    drawing and drawing for illustration.         
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    As I have already mentioned, in animation we draw     almost exclusively from imagination,     and hence need to be able to construct a figure from the mind's eye.    
 
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    In illustration, the artist will generally acquire a    model or use     photographs to work from if needed. The illustrator also only needs     the one     particular view     that he or she is going to use. As such, the training tends to     develop a strong ability to copy     a model as well as different techniques for communicating the image.    
 
   In my Figure Drawing for Animation classes, I am    continually telling the students that we don't    copy the model. We    analyze the model.   
   As for technique,    the animation artist must focus on describing form with as    little individual technique    as possible. An animation is a collective work    from many artists. Each artist's work must    blend in with the direction of the total    production and not    draw attention as an individual style.
    
   
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     |      Gesture sketch by Glenn Vilppu |     
Of course, another reason for requiring a degree of       skill    at human figure drawing is that a lot of animation is based upon    human characters. The ability to change real forms into animation    forms requires knowledge of the former. 
   "You cannot draw something if you    don't know what it looks like." 
   Consequently, an animation    candidate's figure drawings must    show a fair degree of human anatomy   comprehension. 
   Problems while drawing from a human model, bring into    question not only    the artist's understanding of the figure, but also the ability to be    able to follow a model sheet.  As humans, we are so tuned into the    subtleties of our forms that a high level of skill and development are    needed by an artist to create forms that may    seem childish.  In fact,    this feat is often the culmination of many drawings of the human figure    by a talented artist whose skills have been    fully developed. 
    Of course, there are many exceptions to the above. We have all seen the    success of characters created by artists with very little formal    training.  While our industry is better for these exceptions, I    personally, would bet my career on my artistic skills   while I tried to    develop that next Saturday morning superstar.  However, keep in mind that    whenever asked a question about a particular drawing, my late friend Don    Griffith, the former head of the Disney layout department, would first    tell you what he would do, and then he would invariably shrug his    shoulders and say, "Its your career!" 
      
Glenn Vilppu teaches figure drawing at the American Animation    Institute, the Masters program of the UCLA Animation Dept., Walt Disney    Feature Animation, Warner Bros. Feature Animation and Rhythm & Hues    Studios. Vilppu has also worked in the Animation industry for 18 years    as a layout, storyboard and presentation artist. His   drawing manual and video tapes are being used worldwide as course    materials for animation students.